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Age of wonders shadow magic maps
Age of wonders shadow magic maps









age of wonders shadow magic maps

Now things should become somewhat clearer. Basically, the document should be read from bottom to top - it's maybe a bit counter-intuitive, but it's usually the way change logs are written, with the newest stuff being added to the top. So MP 1.7 change log is mentioned just in case some people are not familiar with it. It had a lot of nice balancing stuff done, so we used it as a starting point for our work.

Age of wonders shadow magic maps mod#

It's a mod by some of your onliners, which existed before we started out patch project. Thanks everybody, we're glad to see that interest in our work exists in HG community as well =) Now to the questions.įirst of all, one thing should be said: 'MP 1.7' section is not a part of our work. "Is it possible to add new abilities and spells"?

age of wonders shadow magic maps

Raise Terrain has been removedLooks like you have great experience in EXE changes and understanding the programming language so maybe I am allowed to ask about the changes we all beg for. GeneralĪbilities: Walking, Build roads, Build watchtower, Poison immunity, Fire weakness, BlockAs far as I understand the build watchtower ability was removed? New ability - Dig an adit (has replaced Build watch tower ability)Īllows to build a new gateway from/to the undergroundand then. Some things I don´t understand when I read you patch/mod description page: Abilities Some things like hiding the domain range are really great! What I like most is the intelligence, game-knowledge and even wisdom you show at many of the changes in this mod. Many nice changes! Some I don´t like but thats OK too. I really took one hour to read big parts of your teams patch web page and to write this post. Congratulation to your whole team for creating such a patch/mod!











Age of wonders shadow magic maps